Doctor Who Cyberman

Doctor Who themed escape room; a companion piece!

Doctor Who themed escape room; a companion piece! 900 900 Alastair watson

We’re a bunch of TV and film aficionados here at Boundless Workshop so you can imagine our delight at being involved in creating the first official Doctor Who themed live escape game for Escape Hunt.  

However, none of us were as excited as Doctor Who super fan James, our Creative Director.  We caught up with him to find out a little bit more about why he’s loving working on this project.

As a big Doctor Who fan, were you excited to learn you’d be working on the first official Doctor Who themed live escape game for Escape Hunt?

I was incredibly excited! My love of Doctor Who was inspired by my dad who vividly remembers watching from the very first episode back in 1963. My first clear memory of the show was the 1996 TV movie as a major event in our household.  At least for me and my dad.

From then on, I would watch any repeats I could find on satellite channels. Eventually they started bringing out DVDs so I could explore the history of the show in a less haphazard way and I have religiously watched every episode since it came back in 2005, sometimes with screening parties in my flat for the grandest episodes. So being able to be involved in any way with a show that means so much to me is an incredible feeling.

For it to be related to another, somewhat newer, passion of mine in escape games is quite a bonus. My favourite escape games are able to tell an engaging story to the players through their involvement in the puzzles and challenges and this was clearly going to be the case in the universe of Doctor Who.

What have you enjoyed most about being involved in the Worlds Collide project?

One part of the enjoyment is being on the inside of the process, knowing the secrets and elements involved in the project that the rest of the fans aren’t going to find out about until later! And I am very excited to have worked on some audio recordings that are involved in the game, it very much felt like I was working in the sound department of Doctor Who!

Without giving too much away, what can you tell Doctor Who fans about the challenges they’ll be faced with when playing Worlds Collide?

As ever with Doctor Who, there is a major global threat on the horizon and you and your team have to do everything you can to stop it! That threat comes in the form of the Cybermen, so it really couldn’t be much worse. Fortunately, you have some assistance from a very special Time Lord to mend the tear in the fabric of space and time that might let the Cybermen through. You will be interacting in a real Doctor Who adventure and I can’t think of anything more exciting than that.

Were there any challenges along the way?

A project like Worlds Collide has to be scrutinised at every step of the way to make sure it is up to the high standards required and fulfils the expectations of all of the excited fans. That makes for a lot of hard work. But everyone involved knows how important it is. That really motivates you. Occasionally we needed to step back and get some perspective on how exciting it is to be working on something so well known and loved, that did make the hard work a lot easier!

As Creative Director, what is your role in the process of designing, building and installing escape games such as these?

My role varies quite a lot, depending on the project. Sometimes I’m involved from the earliest stages in coming up with the broad concept and story, sometimes a client will have a story and some idea of what they want people to experience but no idea of the specifics so I’ll be designing puzzle concepts for approval and sometimes I’m searching online to find just the right prop for players to interact with or maybe designing a sticker that conveys lots of information but has to fit in an area the size of a post it note!

When it comes to the later stages I enjoy being involved in building and installing on site, obviously to check that we’re meeting our quality standards, but also because that’s how I started in this industry, putting games together so that players would have the best experience of our latest adventure. I feel very lucky to have such a varied job that tests and expands my skills every day. And sometimes I even get to work on Doctor Who!

Boundless Workshop are part of the team responsible for the prop design and build of Escape Hunt’s Worlds Collide rooms which are now open in Bristol, Leeds, Oxford, Reading, Manchester and Birmingham. Read more about this project and our other work.

Experience The Magic!

Experience The Magic! 150 150 Alastair watson

We’ve built a few immersive games and escape rooms in our time but when clients Monkey Barrel Comedy approached us about creating a Harry Potter inspired experience for their award-winning Edinburgh comedy venue we jumped at the opportunity.

Designing, building and installing escape rooms requires a number of skills across many different disciplines. From creativity and organisational skills to electrical engineering and scenic finishing, this project has pulled together our fantastic team of talented individuals to create a truly immersive experience under the direction of our project manager, James.

The Department of Mysteries is much more than just an escape game; it’s an enchanting experience inspired by the magic of Harry Potter, Dungeons and Dragons and other similar worlds of fantasy. Teams are challenged to solve a series of spellbinding puzzles, riddles and clues in order to collect prophecies and battle with dark forces to save the wizardly world.

Also tasked with creating a themed bar within the overall space, we designed the mystical Three Cauldrons Tavern which immerses visitors in the magic and extends the experience beyond the game itself.

Escape games have seen a steady rise in popularity over the past seven years and have more recently been adopted by brands as a form of experiential marketing. Last month, Coors Light launched The Challenge Rooms in Ireland, a pop-up game which takes players to the Rocky Mountains where an avalanche has hit their Thermal Research Facility. We are often approached by clients who are looking for a one-off event for a conference or for employee team building and escape game challenges, no matter how big or small, can fit the bill perfectly.

If the initial public reaction to the Department of Mysteries is anything to go by, it’s set to be a great success. Sold out for the first few months of opening and with over 250 bookings and £30,000 in sales taken before opening, we’re really proud of our latest project and hope that visitors enjoy the experience as much as we enjoyed creating it!

For our top tips on what makes a successful escape room, check out our previous blog.

For more information on what we do, visit our website or get in touch for a chat about how we can bring your project to life!

Boundless Workshop

Introducing Boundless Workshop

Introducing Boundless Workshop 2560 2560 Alastair watson

We’re very excited to introduce you to Boundless Workshop. We design, build and deliver bespoke immersive, interactive experiences for brands, events and attractions.

We’ve been creating and managing award-winning escape rooms and designing and building interactive installations for a while so we’re really looking forward to taking this expertise and evolving with Boundless Workshop!

Our CEO, Alastair, is the creator and previous owner of an award-winning escape game business with venues in Edinburgh and York. He has designed a portable escape room for team building in businesses across the UK and has delivered various immersive projects in attractions such as Blackpool Dungeon and the National Trust for Scotland’s Pollok House, as well as at events and conferences.

James is our Project Manager. He has extensive experience of working within the escape game industry, having helped design, build and also manage escape rooms. He has worked with Alastair to develop and project manage a number of interactive games for businesses such as RBS, JP Morgan and Money2020 Conference. He’s a mathematician by trade and an actor and comedian in his spare time, boasting organisational and creative skills in equal measure!

Our Development Manager, Victoria, works on client contact and also looks after the marketing and branding elements of Boundless Workshop. Having worked in Brand Management for over 10 years across the drinks sector and most recently in marketing for escape games, she understands the importance of delivering unique and unforgettable experiences that connect brands with their customers.

We’re a small team which means that we’re invested in making your project the best it can be no matter how big or small. But small doesn’t mean we don’t have the capabilities to fully support each project; we have a great team of creators and builders that we work with behind the scenes!

So, what we can we do for our clients? We can help make your event an unforgettable one by adding a bespoke interactive element. We can help your brand connect with customers in new, exciting and relevant ways. We can help your attraction encourage new visitors and provide a fun way to drive education and we can help you engage your employees on a new level with immersive projects for team building. In a nutshell, we can help you create unique, fun and memorable experiences to drive brand awareness and engage new customers.

You can find out more about what we do on our website. We’d be delighted to have a chat to see if we can help bring your project or event to life!

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